![]() ![]() You can earn fans by completing matches, claiming your daily bonuses, and completing sponsor quests which will all contribute to your Roller Pass progression. Progression in the Roller Pass is dictated by playersâ fan progression. It features rewards for both premium Roller Pass purchasers and non-purchasers. The Roller Pass is a reward system divided into two tracks: the premium and the free track. However, following the community feedback, some of the ranksâ icons and names have been reimagined. ![]() The ranked system will function similarly to the structure shared in the Beta. Viewpoints now also now jump to the ball carrier automatically. Some of those changes include: an updated control layout, new actions for zooming, as well as allowing mouse and keyboard controls support. Since it has received a few edits and new features, the Spectator mode also deserves a spot in the Kickoff Season Patch Notes. The goal will be located in the middle of the Skatepark where you can show off your currently equipped goal effects for all to see! The Skatepark has received a new Goal Showcase . Champions will now waltz around their opponent and can alternate direction to roll left or right depending on the direction the player is on. Reverting to a style similar to the one seen in the Alpha, the Dodge animation has received a visual update. ![]() This will now allow experienced players to not be impacted by the action override, as well as making the action more innate to be used in general. ![]() Roll Ball has been redesigned to have a dedicated input during the Charge Throw action. Players have also reported having difficulties performing the action effectively in general as it was not very intuitive to find the right angle needed to initiate the action. Through the feedback, it was highlighted that this combo has caused experienced players to be unable to use the standard Charge Throw action when they were high on walls and looking downward â for example to score a goal â as the Roll Ball action would then override the Charge Throw they intended to use. Previously, Champions were able to perform this move by aiming down and shooting the ball on the ground causing it to roll on the floor. Meanwhile the Roll Ball move got an update addressing some of the difficulties highlighted by the community. During previous live phases when calling the ball, a Y button icon would appear above the player, in the Kickoff Season players should expect to see a new icon.īounce ball was not seen as a generally useful move both for new and experienced players, so it was decided to be removed from the game. The new icon for passing the ball is also more visible to teammates when the ball is called. When you have a clear line of sight and you're at the right distance from your teammate, the Magnetic effect will make passes more likely to be successful. Passing the ball will now have a magnetic nature making it a little more accurate. To encourage more players to pass the ball, we redesigned the function including some upgrades. Passing the ball is a very important, often forgotten, function. The Uppercut move is no longer tied to the Tackle move and can be perform at the press of a button. Tackle moves have been refactored to allow an alternative outcome clashing now causes both players to fall. Movement mechanics have received a few changes and some fixes to allow a smoother playing experience. Weâve not only added new quests, but you can now progress simultaneously on 3 contracts from sponsors at a time. To anyone new to Roller Champions, sponsor contracts are weekly quests set by sponsors that will help you progress on your journey to compete in bigger arenas and gain more fans (XP). Completing the tutorial will now unlock customization slots as well as the New Challenger in-game title and the Amped Up goal effect. Weâve also added in a few ââWelcome Rewardsââ. To support this need, we have improved our tutorial so that new players familiarize themselves with the gameâs controls and rules. In creating a newer onboarding flow, the goal was to assist new players so they can have a more comfortable and enjoyable experience with the game at the start of their journey. In addition to the visual elements added to the UI, there are a few Game Design changes!įirst, it was highlighted through community feedback from the Beta that Roller Champions needed a more dynamic onboarding experience. ![]()
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